Druid Spells

The following is a list of modified and unique druid spells.

Level 0
Unchanged.

Sunscorch - Custom Spell
Deals 1d4 radiant and 1d4 fire damage. Damage increased as you level.

Blood Frenzy
Now grants +2 damage, attack, and will save and -2 AC. Additionally, it provides +2 HP per caster level.

Call Lightning
Caster level cap raised from 10 to 20. Damage raised from 1d6 to 1d8 per level.

Greater Magic Fang
Can now increase up to +10 bonus.

Flame Strike
Caster level cap raised from 15 to 20.

Ice Barrier - Custom Spell
Grants damage reflection, dealing damage to those who damage you. Also increases elemental resistance.

Ice Storm
Base damage raised from 3d6 bludgeon and 2d6 cold to 5d6 bludgeon and 4d6 cold.

Crumble
Caster level cap raised from 15 to 25.

Drown
Damage raised from 90% of targets current HP to 97% of targets current HP.

Greater Stoneskin
Changed from DR 20/+5 to DR 20/+7

Healing Circle
Changed from 1d8+1 per caster level (max 20) to 1d20+1 per caster level (max 40).

Nature's Blessing - Custom Spell
Grants temporary HP. Stacks with itself with no limit.

Summon Creature VI
Summoned creature buffed.

Creeping Doom
Damage changed to acid. Deals damage on the following schedule, so long as the target remains in the area:

Fire Storm
Caster level cap raised from 20 to 25. Damage raised from 1d6 to 1d8 per level.

Harm
Fort save vs negative energy added. Half damage on successful save.

Heal
Undead receive a fort save vs positive energy. Half damage on successful save.

Summon Creature VII
Summoned creature buffed.

Bombardment
Caster level cap raised from 10 to 20.

Create Greater Undead
Creature summoned have received buffs.

Premonition
Changed from DR 30/+5 to DR 30/+7

Summon Creature VIII
Summoned creature buffed.

Sunbeam
Caster level cap raised from 20 to 25. Damage raised from 1d6 to 1d10 per level.

Vengeance - Custom Spell
Details under investigation.

Earthquake
Enemies now knocked down for 1 round. Caster level cap raised from 10 to 20. Damage raised from 1d6 to 1d8 per level. Targets granted a reflex save for half damage and to avoid the knockdown effect.

Mass Heal
Undead receive a fort save vs positive energy. Half damage on successful save.

Storm of Vengence
Acid damage raised from 3d6 to 4d6 per round. On failing a reflex save, targets now take 7d6 damage.

Summon Creature IX
Summoned creature buffed.