Cleric Spells

The following is a list of modified and unique cleric spells.

Level 0
Unchanged.

Level 1
Unchanged.

Negative Energy Ray
Caster level cap raised from 9 to 15.

Darkfire
Changed from +1 damage per two caster levels up to +10 to +1 every caster level up to +12.

Searing Light
Caster level cap raised from 10 to 16.

Divine Power
New effects: Sets base STR to 18, if positive. Grants one additional attack per round.

Hammer of the Gods
Changed from +1d8 damage per two caster levels up to 5d8 to +1d8 every caster level up to +15d8.

Flame Strike
Caster level cap raised from 15 to 20.

Healing Circle
Changed from 1d8+1 per caster level (max 20) to 1d20+1 per caster level (max 40).

Blade Barrier
Duration reduced by half, damage changed from 1d6 to 1d10.

Create Undead
Summoned creature buffed.

Greater Sanctuary
Duration set to 4 rounds, or 8 rounds if extended. 120 second timer imposed between casts.

Harm
Fort save vs negative energy added. Half damage on successful save.

Heal
Undead receive a fort save vs positive energy. Half damage on successful save.

Summon Creature VI
Summoned creature buffed.

Summon Creature VII
Summoned creature buffed.

Create Greater Undead
Summoned creature buffed.

Earthquake
Enemies now knocked down for 1 round. Caster level cap raised from 10 to 20. Damage raised from 1d6 to 1d8 per level. Targets granted a reflex save for half damage and to avoid the knockdown effect.

Fire Storm
Caster level cap raised from 20 to 25. Damage raised from 1d6 to 1d8 per level.

Mass Heal
Undead receive a fort save vs positive energy. Half damage on successful save.

Summon Creature VIII
Summoned creature buffed.

Sunbeam
Caster level cap raised from 20 to 25. Damage raised from 1d6 to 1d10 per level.

Vengeance - Custom Spell
Self or ally buff. When the spell target is killed, deal approx. 400 damage to the enemy who killed them. Does not work on summons.

Divine Breath - Custom Spell
Deal divine damage in a massive area. All targets must make a Fort save vs death. Evocation spell.

Divine Fury - Custom Spell
Call down beams of damage from the sky. The amount of beams are based on your WIS mod. The beams can not be resisted and bypass protections such as Spell Mantles. Can damage party members.

Gate
Summoned creature buffed. New creature summoned at caster level 30 and 35.

Storm of Vengence
Acid damage raised from 3d6 to 4d6 per round. On failing a reflex save, targets now take 7d6 damage.

Summon Creature IX
Summoned creature buffed.